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Rising spire
Rising spire












rising spire

With its proximity to the elevator, you’ll be able to walk it over and put it into the square Energy Cell Socket and power up the elevator! Your solution is the back hallway: check the ceiling for a vent panel you can yank down with the Pullcaster, then climb up and go through the ducts to drop into a room with a second Charge Socket!īlow down the wall with the Firegleam, then retrieve the Energy Cell and slot it into the second Charge Socket. Unfortunately, if you put the Energy Cell into the Charge Socket, it will lose its charge before you can slot it in to power the elevator.

rising spire

If you explore the rooms here, you’ll find one with an empty Energy Cell, a second with a Charge Socket, and an empty hallway in the back. But first, you need to give the elevator some power. What you need to do here is to use the elevator to get the Crate from the Key Module puzzle up here to reach the ledge. Unfortunately if you try to climb up there, the ledge will collapse. If you just got the Key Module, you can actually exit the building via the water “alley” and then make a U-Turn to the left.īoth of the handhold paths will lead you to the same spot at the end of an LED screen that curves around the corner of the building, outside an elevator and an elevated way up to get to an adjacent building. The road to the last three digits of the passcode is actually started on the outside of the ruins, specifically via handholds found at the North-East corner of the building, close to the Campfire. Return to the yellow ladder, use it to climb up the handholds, then Jump Off to get onto a ledge where you’ll find the Key Module! Ancient Supply Chest - On the little ledge where the Metal Flower is.Use your bow to shoot it down! To leave, destroy the Metal Flower and you’ll return to the entryway of the ruins. Now jump on top of the Crate and turn right: you should see the ladder through a crate. It should stop just a bit in front of you. Turn around and use the Pullcaster to get the Crate over to your side. Next swim across to the far end of this pool to where a Metal Flower is. If you set off the Firegleam here, you’ll open up a quick way to get here from outside the ruins so that you don’t have to swim underwater again.įloating in the pool of water you emerged from is a Crate: pull it out with the Pullcaster, then drag it to the opposite side of the U and set it into the water.

rising spire

On the other side, swim right up to the surface in a room shaped like a U: head up the ramp on the right to get onto dry land. Swim to the far left of this room and you’ll find a spot where you can squeeze through.

  • Ancient Valuables Safe - In the underwater room you just entered.
  • You’ll need to dive under where the locked door is to find a regular door you can open, which leads into a new room.
  • Ancient Valuables Box - At the bottom of the main pool in the ruins.
  • To start, return to the main pool and dive underwater.
  • Ancient Supply Box - Underwater, directly underneath the yellow ladder that goes up to the Key Module.
  • You can shoot it down, but you’ll need to find a good spot to stand and shoot from, since Aloy can’t do that while in the water. On the right-hand wall will be the yellow ladder that you’ll need to get up to the Key Module, but it’s currently raised. To find it, Swim away from the locked door and make a wide U-Turn to your right to get to an “alley” that leads out of the ruins. The Key Module is located in the lower areas, and requires you to lower a yellow ladder.
  • The last three digits of the passcode, found on the 9th floor.Įach one of these is a rather involved process with its own bespoke route to get to, so as mentioned above we’ll be segmenting each one into its own section.
  • The first four digits of the passcode, found on the 7th floor.
  • A Key Module to enter the passcode screen.
  • Scan the Datapoint with your Focus to find out that you need three things: Inside the ruins, check the Eastern side of the main pool for a locked door, which has a Key Module Terminal on the right, and a Datapoint on the left.
  • Ancient Valuables Box - From where you entered the ruins, if you swim South through the water and out of the ruins on the other side, you can find this on the shoreline to your right.
  • Setting it off isn’t required at all, but it does open up an alternate way into the building if you need it. Head forwards to the water’s edge, then take a right to find some Firegleam. While this is the ground floor for Aloy, for the building it’s actually Floor 6! Run West along the Northern edge of the building past some yellow handholds and you’ll find some gaps you can use to enter it. Start by going to the Campfire at the North-East corner of the ruins. First you’ll need to enter the Ruins themselves.














    Rising spire