

With its proximity to the elevator, you’ll be able to walk it over and put it into the square Energy Cell Socket and power up the elevator! Your solution is the back hallway: check the ceiling for a vent panel you can yank down with the Pullcaster, then climb up and go through the ducts to drop into a room with a second Charge Socket!īlow down the wall with the Firegleam, then retrieve the Energy Cell and slot it into the second Charge Socket. Unfortunately, if you put the Energy Cell into the Charge Socket, it will lose its charge before you can slot it in to power the elevator.

If you explore the rooms here, you’ll find one with an empty Energy Cell, a second with a Charge Socket, and an empty hallway in the back. But first, you need to give the elevator some power. What you need to do here is to use the elevator to get the Crate from the Key Module puzzle up here to reach the ledge. Unfortunately if you try to climb up there, the ledge will collapse. If you just got the Key Module, you can actually exit the building via the water “alley” and then make a U-Turn to the left.īoth of the handhold paths will lead you to the same spot at the end of an LED screen that curves around the corner of the building, outside an elevator and an elevated way up to get to an adjacent building. The road to the last three digits of the passcode is actually started on the outside of the ruins, specifically via handholds found at the North-East corner of the building, close to the Campfire. Return to the yellow ladder, use it to climb up the handholds, then Jump Off to get onto a ledge where you’ll find the Key Module! Ancient Supply Chest - On the little ledge where the Metal Flower is.Use your bow to shoot it down! To leave, destroy the Metal Flower and you’ll return to the entryway of the ruins. Now jump on top of the Crate and turn right: you should see the ladder through a crate. It should stop just a bit in front of you. Turn around and use the Pullcaster to get the Crate over to your side. Next swim across to the far end of this pool to where a Metal Flower is. If you set off the Firegleam here, you’ll open up a quick way to get here from outside the ruins so that you don’t have to swim underwater again.įloating in the pool of water you emerged from is a Crate: pull it out with the Pullcaster, then drag it to the opposite side of the U and set it into the water.

On the other side, swim right up to the surface in a room shaped like a U: head up the ramp on the right to get onto dry land. Swim to the far left of this room and you’ll find a spot where you can squeeze through.
